tag:blogger.com,1999:blog-9711045.post4857084122053787231..comments2023-10-21T02:54:34.146-05:00Comments on Fabian Mejia: Maya 2008 Plugin development - Part 2Fabian Mejiahttp://www.blogger.com/profile/03625116654222249435noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-9711045.post-6364231569776692672008-07-11T11:35:00.000-05:002008-07-11T11:35:00.000-05:00In fact, you choose C++ or Python or MEL plugins d...In fact, you choose C++ or Python or MEL plugins depending on whant you want to do:<BR/>In C++ plugins, you don't have the same features level. It's more difficult to create a sphere in C++ than in Python of example. It's more difficult to create a simple window in C++ than in MEL. Some times, you are forced to use Maya API to call scrips commands from C++ because they just don't exist in C++ API. For example you can call 'MGlobal:executecommand("ployTriangulate;")' from C++.<BR/>But C++ is the only way to write efficient import/exporters, to access deep vertex information or mesh structure, and to have decent performances.Peoushttps://www.blogger.com/profile/15419793447140352510noreply@blogger.com